• jacksilver@lemmy.world
    link
    fedilink
    English
    arrow-up
    3
    ·
    11 months ago

    I mean, at the end of the day Nintendo gets to decide if they’re Zelda games or not. However, my issue with them is that they basically just feel like ubisoft open world games now. Since you’re given everything at the start their is no progression to the puzzles, the “dungeons” feel small and soulless.

    Its not so much that they aren’t “Zelda” games, it’s that I think they deliver a more watered down experience. I think without the “Zelda” title these games would be reviewed very differently, and I personally believe that Immortals Fenyx Rising was a better game than BOTW or TOTK.

    • Kepabar@startrek.website
      link
      fedilink
      English
      arrow-up
      1
      ·
      11 months ago

      I argue that the feel of BotW is a return to Zelda origins. It’s the most any game has felt like the original Zelda.

      There original Zelda game was a game about exploring a giant over world to find it’s secrets. The dungeons weren’t puzzle filled, they were essentially just combat challenges.

      … It’s that feeling that you are setting out on a difficult journey of exploration across a giant world with no support.

      Every Zelda game since the original has felt smaller in comparison because the role of the over world got shrunk to just a thing to connect dungeons.

      My favorite is AlttP which I think has the best balance between dungeons and over world exploration, but I prefer over world to modern dungeons we got in skyward sword and such.