https://www.unilad.com/technology/space/three-stars-disappeared-scientists-baffled-412177-20231028
I mean, this is a clear example of a frame rate drop.
The Universe works like a videogame, a computer simulation. When stars disappear from the night sky, it’s due to limitations in a ‘cosmic rendering engine’.
Not saying that we are living in matrix simulated by higher beings, simply that the fundamental processess of our universe are very similar to those of a virtual reality (which makes sense given that virtual reality is part of our universe and therefore is 100% compatible with its laws).
In virtual reality environments, zooming in beyond the native resolution cause blurriness and loss of detail. This occurs when the system attempts to compensate for the lack of visual information at that level of zoom by interpolating or extrapolating the existing pixels, resulting in a blurred image.
This is exactly what happens when we zoom in or zoom out too much: we encount quantum foam/indeterminacy and CMBR/far away galaxies. Blurriness. No details.
Also at extreme zoom levels, we might encounter visual artifacts, which are strange patterns, distortion, or glitches in the image, as the software struggles to render the visuals accurately. Stars disappering.