Epic has spent the last few years campaigning to sway public opinion of Steam. Their whole campaign relies on making Steam seem like a monopolistic cesspool of shovelware and garbage, and they need to present themselves as having the moral high ground to do that. Never mind that NFTs are more predatory than at-your-own-discretion purchasable pornography.
And once again it shows, if you wanna surpass a company you don’t do it by attacking them, but by providing superior service or product.
Now let’s look at why they are failing: Epic Games got some good original games. BUT: they are trying to buy exclusive licenses to force players to use their client, and they didn’t even make sure their client makes for an ok experience. The menus feel sluggish and blank (except for the store which is ok at best and very inconvenient to browse), the ratio of clicks per functions is very bad, the function range is very lacking and things haven’t changed over the last 4 years.
Let’s acknowledge that in addition there’s quite a few bugs still roaming around. For example: for about a year now I am unable to open the friends list in any way shape or form.
What’s extra ironic is that with how slow Valve is at changing things, Epic had a window where they could’ve released a superior user experience to out compete Steam and sustainably attract users away from Steam. But they’ve taken so long that slow moving Valve has actually improved things, further solidifying their position, and now Epic is even further behind.
Investors happened. They drive a constant demand for increased profits and growth from their investments. Once you reach the threshold of “everybody and their grandmother has a copy,” the only real way to get more money is by releasing paid DLC or some mechanic that convinces players to convert real money into an easily consumable in-game resource.
On that note, indie games are the way to go. The amount of free content that keeps being added to 5 year old games like Stardew Valley and Terraria is crazy.
Epic has spent the last few years campaigning to sway public opinion of Steam. Their whole campaign relies on making Steam seem like a monopolistic cesspool of shovelware and garbage, and they need to present themselves as having the moral high ground to do that. Never mind that NFTs are more predatory than at-your-own-discretion purchasable pornography.
And once again it shows, if you wanna surpass a company you don’t do it by attacking them, but by providing superior service or product.
Now let’s look at why they are failing: Epic Games got some good original games. BUT: they are trying to buy exclusive licenses to force players to use their client, and they didn’t even make sure their client makes for an ok experience. The menus feel sluggish and blank (except for the store which is ok at best and very inconvenient to browse), the ratio of clicks per functions is very bad, the function range is very lacking and things haven’t changed over the last 4 years.
Let’s acknowledge that in addition there’s quite a few bugs still roaming around. For example: for about a year now I am unable to open the friends list in any way shape or form.
What’s extra ironic is that with how slow Valve is at changing things, Epic had a window where they could’ve released a superior user experience to out compete Steam and sustainably attract users away from Steam. But they’ve taken so long that slow moving Valve has actually improved things, further solidifying their position, and now Epic is even further behind.
Not to forget that Epic doesn’t show user reviews or user ratings. EGS is anti-consumer AF. They cannot cover it up by giving free games.
Don’t forget the lack of Linux support.
What the fuck ever happened to “give the people what they want?” So many of these AAA devs are trying so fucking hard to give us things nobody wants.
Investors happened. They drive a constant demand for increased profits and growth from their investments. Once you reach the threshold of “everybody and their grandmother has a copy,” the only real way to get more money is by releasing paid DLC or some mechanic that convinces players to convert real money into an easily consumable in-game resource.
On that note, indie games are the way to go. The amount of free content that keeps being added to 5 year old games like Stardew Valley and Terraria is crazy.