It is not accurate to claim that frameworks automatically make programmers bad. In fact, frameworks are powerful tools that can accelerate development, promote best practices, and facilitate code maintenance. However, it can be argued that overly relying on frameworks without understanding the underlying principles of programming may have some negative effects. Here are some reasons why this might happen:
So you prefer to re-invent many wheels?
Depends on the wheel.
I mostly work in Go when I have a choice, and it’s got a lot in the standard library. (The Go standard library doesn’t count as a dependency… or at least not an optional one.) When I write web (as in JS-in-the-browser) stuff, I don’t use any JS dependencies aside from browser built-ins.
Also, I don’t mean to imply I don’t use dependencies at all. But having dependencies that aren’t pretty much absolutely necessary is the kind of thing that ought to make one hate oneself a little more. Just a little self-flagellation for each dependency can’t hurt either. (Just to be clear, I don’t mean this literally.)
As an example, not long ago, I wrote a web-based virtual tabletop application (the kind of software you’d use to play Dungeons and Dragons remotely) in Go. Aside from the Go standard library, it’s got exactly three Go dependencies: a Sqlite3 driver, a library for minifying HTML/CSS/JS, and a transitive dependency of the minifier for parsing HTML/CSS/JS. The JS has zero dependencies other than browser built-ins.
The “wheels” I could arguably be said to have “reinvented” just off the top of my head:
Now, I could pull in Handlebar and RequireJS and React and jQuery and Underscore and Gorilla and have a build system that depends on NPM and Bower and maybe has a Makefile to coordinate it all. But I really don’t see the benefit. Especially compared to the drawbacks.
And by not pulling in libraries for these features I’m saving:
More reading relevant to avoiding dependencies and frameworks:
Second what you’ve written regarding Go framework providing what you need for a lot of things. Recently I’ve managed to reduce a binary size of my app by over 6 MB (16%) and make the thumbnailer it uses over 50% faster by removing dependency on a library that utilized ffmpeg bindings, because it was bloated with AWS SDK dependency and just using the standard library.
Depends on the project. If it’s for fun, sure make all the square wheels you want and learn how to make them round. But if you just want your project to work you’d find something to use. Really depends on the developers goals.
I would say it’s less reinventing and more recreating. Also if you want a red wheel but all of the ones available to you come in shades of blue, then if you make your own you can make sure it’s red.
Just paint the wheel.
Don’t fab your own spokes, rim, treads and bearings because the aesthetic doesn’t fit.
Sometimes the wheels are made in a way that makes painting it more hassle than just making your own. Especially if the wheel is doing way more than what you need it to as well. Sometimes you just need it to roll and be red.
This analogy has gone off the rails.
Like a train with wheels that have gotten too thick and uneven from the red paint applied to them
More like rewriting.
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Yeah sure, better than pulling 1000Gb of node_modules…
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