• ThrowawayOnLemmy@lemmy.world
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    8 months ago

    Lmfao $300+?!

    What’s funny about this stuff, is Apex Legends developers more than likely gets paid to include this cross promotional material in their game, then they turn around and sell it to players. Really this is all just an ad, and if you pay for an ad you’re an idiot.

    • Risus_Nex@lemmy.world
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      8 months ago

      The big price tag is part of the ad! That’s how you get mentioned and people speak about it.

      Some idiots will also buy it, so there’s that, too.

      I actually don’t care if a free to play game has cosmetics you can buy. They need to make some money some how. As long as you don’t get a real advantage by paying money.

      • I also don’t mind being able to purchase cosmetic, non-gameplay affecting items. But I have always felt the prices are wack as fuck, even back when Horse Armor dropped. A skin should not be more than $1, IMO. Especially skins that are nothing more than a color swap.

          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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            8 months ago

            I’m not paying so I can see the skin. I’m paying so everyone else can see how cool I look. If it’s single player, I would never pay for a skin. At the prices they charge, I don’t buy them in MP either. But I might if they were $1 or less.

            • vexikron@lemmy.zip
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              8 months ago

              Yes, thats the point.

              Here you are, considering whether it is worth a dollar to show off your fashion to those you compete against and or cooperate with.

              This is literally how it starts.

              I cannot say with certainty that you in particular will become addicted to buying more and more cosmetics, but I can say with certainty that many, many people do, especially when combined with the feedback loop of peer pressure.

              Further, there are many other alternative funding models that would easily allow for lots of in game content to be added to a game, and then you can make it unlockable via achievements or specific missions or something.

              Any one who tells you that games /have/ to do microtransactions to exist in some cases is basically nearly always lying. You can prove this easily by saying: What if all these game studios cut the pay of their executives in half or down to 1/10th?

              Its not like they need the money, and its not like they usually even make good decisions in terms of game design, when you are talking about larger studios or those beholden to large funding entities for recognizable IP rights, or some new unique graphical technology or something.

              MTX is also astonishingly easy to recognize as a deplorable joke from those who have been playing a wide breadth of games for a while.

              A phenomenon that originally started in MMOs and has since spread to other genres is this:

              When content becomes stale, when gameplay becomes boring due to those who are not good st the game leaving and those who are good basically becoming near god like, these situations often devolve into the game simply becoming a fashion contest.

              What this actually means is the game needs something new to keep it interesting, or it needs to be gently put into retirement phase, perhaps open sourcing some server material for the truly dedicated to be able to continue playing it.

              What MTX represents, with the knowledge I just outlined, is that you basically have a cookie cutter core game whose general gameplay loop is known to appeal to a certain demographic, but you /know/ the only new real content you can expect is the fashion contest, maybe a broken or OP item or weapon from a patch that will be heavily rebalanced by the next patch.

              You can also know the game will never add anything that really radically forces players to re evaluate the way they play it, because that would alienate the core player base.

              So, any game that embraces MTX heavily from the get go is thus usually always a very boring game anyway, at least to those who are interested in novel and challenging experiences, and there will be many slight variations of the same game with slightly different art, characters, or gameplay, but usually very similar core mechanics and general experience.

    • vexikron@lemmy.zip
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      8 months ago

      Whats funny about this is /people still play games with microtransactions at all/.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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        8 months ago

        It’s complicated.

        The game itself can be extremely good, well made, and fun. You can choose not to participate in the MTX stuff.

        Kinda wonder what would happen if such a game came out, was insanely popular, but literally nobody bought any MTX in it ever. Obviously a FTP game would just die, but would they take the hint if it was a $60-70 AAA game that also included BS MTX systems?

        It’s not like MTX is popular. They specifically go after the small percentage of players that get addicted and spend their life savings on that shit.

        • vexikron@lemmy.zip
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          8 months ago

          Its not complicated at all.

          Microtransactions are well known to be an extremely effective psychological manipulation technique that is both highly effective against basically a certain market demographic/psychological profile of players (whales), and also when combined with the social dynamics of a certain set of games with certain attributes (which are also designed and targeted through market research and psychological profiling) create an atmosphere of peer pressure that is known to be effective on basically bullying many other players into at least some MTX.

          It is a highly predatory and ethically repulsive practice that is done with precision and intent.

          You say ‘you can choose not to’ which is fine from a theoretical perspective of basically a libertarian economist, where you assume that all human beings only make rational decisions that would benefit them and do not have human emotions, desires, you know, psychology.

          The fact is there are now many documented cases of people having their lives literally ruined by spending too much money on these things. And I mean documented as in journalism on more extreme, individual cases as well as more comprehensive scientific studies.

          Further, many MTX games are also obviously marketed at children with cartoony graphics and other marketing amd stylistic techniques that are, again, market researched to understand their viability in appealing to the demographics that will be most likely to make irresponsible spending decisions.

          You claim that MTX is not popular and this basically baffles me as MTX is astoundingly popular in mobile phone games and there have been many popular games in the last few years that have featured MTX.

          Case in point to your hypothetical example of a AAA 60 or 70 dollar game with MTX would be the buggy catastrophic mess that was/is Fallout 76.

          So there is your answer: Video Gamers in general are highly susceptible to brand loyalty, and will often, very often pay for broken unfinished games, even with MTX, if those games have a sufficiently popular brand.

  • mindbleach@sh.itjust.works
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    8 months ago

    Only legislation will stop this.

    If we allow this to continue, there will be nothing else.

    I can’t even respect people defending this, when the glorified fake hats cost orders of magnitude more than a whole-ass game. Five bucks for all of what’s new would still be exploitation built on psychological manipulation constantly steering people toward throwing more real money at content that’s already visibly on their computer. When it’s hundreds of actual dollars, for one stupid thing, how do you not see the wider problem?

    This doesn’t exist in a vacuum. This is what the entire game is for. It only exists as bait on this hook.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      8 months ago

      when the glorified fake hats cost orders of magnitude more than a whole-ass game.

      This is the exact reason I never bought anything when TF2 introduced this garbage to gaming. The hats, which were the most desirable cosmetics, were (and probably still are) more than it would cost to have the same exact hat made IRL.

      I don’t know where they come up with the prices for this crap. Even the first micro DLC to come about, Horse Armor for Oblivion, was extremely expensive given the content (2 different models and skins with no actual gameplay value for $5).

      • mindbleach@sh.itjust.works
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        8 months ago

        Horse armor was 100% above-board, relative to this abuse. It was new content. It was dumb, and solved a problem the devs themselves caused, but you paid for and received a digital purchase. That is never the same thing as paying so your character can say they have something.

        If it’s already on your computer - charging for it is probably a scam.

    • smallaubergine@kbin.social
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      8 months ago

      I don’t really get why this matters that much? If they want to charge ridiculous amounts for stupid cosmetic shit, users don’t have to buy it. I’ve put a couple hundred hours into Apex and Fortnite and have literally spent $0. Best investment I’ve ever made.

      • mindbleach@sh.itjust.works
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        8 months ago

        Congratulations on resisting manufactured discontent and weaponized frustration. Even if they never crack you, personally - they’ll get a lot of people, and take them for as much as they’re worth. Some for thousands upon thousands of dollars. For hats.

        The entire industry is becoming infected by this business model. It is the dominant strategy. It’s in full-price, major-franchise, single-player games. It’s in subscription MMOs. All dismissive excuses have been proven wrong. It’s naked greed, on top of whatever money they can already charge. And in pursuit of that, these products are made objectively less enjoyable. They openly employ fear and impatience to provoke irrational decisions. Your enjoyment without paying them is a bug to be fixed.

        At this point they must consider you an NPC. A generic inconstant target for paying users to feel superior to. That feeling is the only reason you can throw money at this crap. The entire experience has been engineered to maximize how much better you feel, every time you fork over more money - moderated only by keeping you addicted so you never just leave. The longer they have you padding their servers, the more they can harass you with limited-time offers for shiny nonsense.

        Why is that tolerable?

        This has become half the industry, by revenue. What part of that is not a horrifying warning of things gone wrong? It’s not like the billions in revenue have been great for anyone doing the work, what with investment-drunk publishers slashing studios apart. Turns out when you forecast unlimited revenue, there’s no such thing as enough.

  • Altima NEO@lemmy.zip
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    8 months ago

    Fucking respawn. They were the chosen ones. They were supposed to save us from the micro transactions, not join them.

    • Zo0@feddit.de
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      8 months ago

      Not to say I’m not disappointed with respawn, but they handed over Apex development/maintenance to another studio in 2020

  • urda@lebowski.social
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    8 months ago

    The only person I knew that really loved and still loves Apex to this day is the one crypto-bro I was unfortunate enough to have to deal with.

    • BruceTwarzen@kbin.social
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      8 months ago

      I only started playing apex when the new season started because ea doesn’t want to let me plat titanfall 2 anymore.
      The game is honestly really fun. But holy shit, people should really stop spending money on it.