If we allow this to continue, there will be nothing else.
I can’t even respect people defending this, when the glorified fake hats cost orders of magnitude more than a whole-ass game. Five bucks for all of what’s new would still be exploitation built on psychological manipulation constantly steering people toward throwing more real money at content that’s already visibly on their computer. When it’s hundreds of actual dollars, for one stupid thing, how do you not see the wider problem?
This doesn’t exist in a vacuum. This is what the entire game is for. It only exists as bait on this hook.
when the glorified fake hats cost orders of magnitude more than a whole-ass game.
This is the exact reason I never bought anything when TF2 introduced this garbage to gaming. The hats, which were the most desirable cosmetics, were (and probably still are) more than it would cost to have the same exact hat made IRL.
I don’t know where they come up with the prices for this crap. Even the first micro DLC to come about, Horse Armor for Oblivion, was extremely expensive given the content (2 different models and skins with no actual gameplay value for $5).
Horse armor was 100% above-board, relative to this abuse. It was new content. It was dumb, and solved a problem the devs themselves caused, but you paid for and received a digital purchase. That is never the same thing as paying so your character can say they have something.
If it’s already on your computer - charging for it is probably a scam.
I don’t really get why this matters that much? If they want to charge ridiculous amounts for stupid cosmetic shit, users don’t have to buy it. I’ve put a couple hundred hours into Apex and Fortnite and have literally spent $0. Best investment I’ve ever made.
Congratulations on resisting manufactured discontent and weaponized frustration. Even if they never crack you, personally - they’ll get a lot of people, and take them for as much as they’re worth. Some for thousands upon thousands of dollars. For hats.
The entire industry is becoming infected by this business model. It is the dominant strategy. It’s in full-price, major-franchise, single-player games. It’s in subscription MMOs. All dismissive excuses have been proven wrong. It’s naked greed, on top of whatever money they can already charge. And in pursuit of that, these products are made objectively less enjoyable. They openly employ fear and impatience to provoke irrational decisions. Your enjoyment without paying them is a bug to be fixed.
At this point they must consider you an NPC. A generic inconstant target for paying users to feel superior to. That feeling is the only reason you can throw money at this crap. The entire experience has been engineered to maximize how much better you feel, every time you fork over more money - moderated only by keeping you addicted so you never just leave. The longer they have you padding their servers, the more they can harass you with limited-time offers for shiny nonsense.
Why is that tolerable?
This has become half the industry, by revenue. What part of that is not a horrifying warning of things gone wrong? It’s not like the billions in revenue have been great for anyone doing the work, what with investment-drunk publishers slashing studios apart. Turns out when you forecast unlimited revenue, there’s no such thing as enough.
Only legislation will stop this.
If we allow this to continue, there will be nothing else.
I can’t even respect people defending this, when the glorified fake hats cost orders of magnitude more than a whole-ass game. Five bucks for all of what’s new would still be exploitation built on psychological manipulation constantly steering people toward throwing more real money at content that’s already visibly on their computer. When it’s hundreds of actual dollars, for one stupid thing, how do you not see the wider problem?
This doesn’t exist in a vacuum. This is what the entire game is for. It only exists as bait on this hook.
This is the exact reason I never bought anything when TF2 introduced this garbage to gaming. The hats, which were the most desirable cosmetics, were (and probably still are) more than it would cost to have the same exact hat made IRL.
I don’t know where they come up with the prices for this crap. Even the first micro DLC to come about, Horse Armor for Oblivion, was extremely expensive given the content (2 different models and skins with no actual gameplay value for $5).
Horse armor was 100% above-board, relative to this abuse. It was new content. It was dumb, and solved a problem the devs themselves caused, but you paid for and received a digital purchase. That is never the same thing as paying so your character can say they have something.
If it’s already on your computer - charging for it is probably a scam.
I don’t really get why this matters that much? If they want to charge ridiculous amounts for stupid cosmetic shit, users don’t have to buy it. I’ve put a couple hundred hours into Apex and Fortnite and have literally spent $0. Best investment I’ve ever made.
Congratulations on resisting manufactured discontent and weaponized frustration. Even if they never crack you, personally - they’ll get a lot of people, and take them for as much as they’re worth. Some for thousands upon thousands of dollars. For hats.
The entire industry is becoming infected by this business model. It is the dominant strategy. It’s in full-price, major-franchise, single-player games. It’s in subscription MMOs. All dismissive excuses have been proven wrong. It’s naked greed, on top of whatever money they can already charge. And in pursuit of that, these products are made objectively less enjoyable. They openly employ fear and impatience to provoke irrational decisions. Your enjoyment without paying them is a bug to be fixed.
At this point they must consider you an NPC. A generic inconstant target for paying users to feel superior to. That feeling is the only reason you can throw money at this crap. The entire experience has been engineered to maximize how much better you feel, every time you fork over more money - moderated only by keeping you addicted so you never just leave. The longer they have you padding their servers, the more they can harass you with limited-time offers for shiny nonsense.
Why is that tolerable?
This has become half the industry, by revenue. What part of that is not a horrifying warning of things gone wrong? It’s not like the billions in revenue have been great for anyone doing the work, what with investment-drunk publishers slashing studios apart. Turns out when you forecast unlimited revenue, there’s no such thing as enough.