• ZOSTED@sh.itjust.works
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      10 months ago

      A lot of indies, too. And quality isn’t enough to rise above the fray anymore.

      I’m not going to say it’s too many, because that’s subjective, but in business terms it’s a “red ocean”

      • pimento64@sopuli.xyz
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        10 months ago

        There are lots of identical indie games, usually found in the forms of pixel shit, asset-pack Unity crafters, and melodramatic walking simulators.

          • pimento64@sopuli.xyz
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            10 months ago

            Yeah, they’re trying to say “I’m so deep, give me money”. I seriously doubt the number of autuer-driven art-first video games breaks out of the margin of error

  • systemd-catfoodd@lemmy.ml
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    10 months ago

    Oh yeah, right. That’s the problem. Consumers have too much choice now. It’s not at all that 90% of those gamed now are badly lacking compared to what we used to have. It’s not at all that publishers feel it’s okay now to release unfinished products and continue development haphazardly after the game is put on sale. It’s not at all that this leads to execs either pulling these dev resources as soon as the game had made good money to put these resources either on new projects or on DLC development. It’s not at all that the industry has been pandering to the lowest common denominator for twenty years, making games that lack a challenge and reward you for nothing. It’s not at all that games are produced by executives with business degrees rather than by extraordinarily passionate and talented creative typed like George Broussard, Chris Sawyer or John Carmack. It’s not at all that in-game purchases through micro-transactions or even large transactions has skewed the incentive structures for both player and developer.

    No, it’s those pesky consumers, they’ve been given too much choice, they’ve become spoiled and entitled, so they won’t be content with whatever crap a studio puts out, now. They won’t just play the game and shut up.

  • djidane535@sh.itjust.works
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    10 months ago

    I kinda agree. Back in the days, I was waiting for new games. Now, there are dozens of games waiting for me every time I complete one. It seems to be impossible to play everything nowadays even if you only do that. It’s not a big issue for us of course (we just have to accept we cannot play everything, and choose wisely how to use our playing time), but I can see this being an issue for the industry.

  • dan1101@lemm.ee
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    10 months ago

    There are a lot. For every game I wanted to play that pisses me off for some reason there are 10 others I can play instead.