This is what an open-world pokemon game should have been. Not the buggy disappointing mess GameFreak gave us for 2 generations.
This is what an open-world pokemon game should have been. Not the buggy disappointing mess GameFreak gave us for 2 generations.
More like: game developer probably doesn’t know how to code a game to efficiently use servers.
I mean, maybe. But if you’re not a AAA studio just not having (or realistically, enabling from a cloud provider) enough capacity when your game sells way more copies than expected is entirely reasonable.
Its a beta for a reason, I doubt they expected this degree of buzz
I doubt the people behind it were expecting to hit 300k concurrent players within the first weekend of the early access. Even Craftopia’s launch only hit around 26k