• stratosfear@lemmy.sdf.org
    link
    fedilink
    English
    arrow-up
    1
    ·
    10 months ago

    Tell me you have no Internet data cap? Because cloud gaming will go nowhere until we go back to no ISP data caps… (Which won’t happen with the engrained cable providers)

    • Semi-Hemi-Demigod@kbin.social
      link
      fedilink
      arrow-up
      1
      ·
      10 months ago

      True, I do have unlimited data, mostly because there’s actual competition for broadband where I live. But it doesn’t use that much more data than streaming video, since it’s just streaming the screen of the cloud PC.

      • thegoodyinthehoody@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        ·
        10 months ago

        I thought streaming games took more data because there was no optimization pass throughs, like Netflix can store the popular videos close to population centers and they can encode each video with knowledge of what’s coming up in its future as well as its past, where gaming videos need to be generated and encoded on the fly and could be anything

        • Semi-Hemi-Demigod@kbin.social
          link
          fedilink
          arrow-up
          1
          arrow-down
          1
          ·
          edit-2
          10 months ago

          It would still be the same amount of data at the endpoint, regardless of where they’re stored. It just costs the ISPs more for upstream bandwidth because it’s not cached in their data center.

          Though a company with Sony’s reach might be able to convince ISPs to put gaming machines in the same place.

          But as for the stream itself, it’s just h265 encoded video, not really different from any other video.