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Does that just mean it’s not crunch time with aggressive timelines – yet?
Software does have a fun phase, where there are a ton of interesting problems that need to be solved. The green field of you can go off and build that thing that needs to be built, and timelines are vague and handwavey.
Later it becomes crunchier because there’s just less “fun”. Everything major has been built, most of the interesting problems have been solved. It’s down to fixing issues that came up, performance tuning, and getting it over the finish line. Unfortunately it’s usually a 40/60 split of fun to tedious.
No, because this time they super pinky promise they won’t need to crunch. Trust me, bro. This time they won’t. They promise, bro.