• ninjan@lemmy.mildgrim.com
    link
    fedilink
    English
    arrow-up
    0
    ·
    9 months ago

    Seems like it could be interesting but they way it seemed like he thought the UI spam was the problem with their Open World approach in Assassin’s Creed makes me nervous. I hated that shit from day one. It’s just busy work to add play hours for no real reason. Kinda like filler episodes in Anime or that “welp we’re out of budget so we’ll do a recap episode” that StarGate pulled every season. It’s just a waste of time. What really bothers me though is how that was somehow allowed to become more or less the expectation and definition of an “open world” game. Games like Cyberpunk 2077 were made worse by it, killing pacing and clashing hard with the story. Now I’m not saying there shouldn’t be anything of course but make it fit into the game and story, have bounty contracts that are formulaic to streamline making them but at least have some variation like for one you need to chase them, one they’ve set a trap for you, one their friends come to free them during transport etc. Small things like that keeps it fresh and keeps you on your toes and makes it interesting to see what will happen during this bounty hunt.