I made a really simple 2D platformer yesterday using @godot and following a tutorial.
It’s all assets I downloaded and steps I followed, but it’s something I never thought I’d actually be able to do!
It was interesting and I definitely want to learn more in the future!
This is the most fulfilled I’ve felt in months.
@Kurzweil Thank you! It really did feel good to finish it and it work, even if it’s only like 30 seconds of gameplay that’s 30 seconds more than I had created before!
I’m definitely following more tutorials to learn more. I’m not sure I’ll ever make a game for release, but hey I’m doing more than I ever thought I would!
@mpicreates @godot was it the brackeys tutorial? I tried made the same project, and it’s been great! It even left me with enough knowledge to make some improvements of my own (adding ledge detection and gravity to the sine enemy)
@happyyoyo09 @godot Yeah it was this tutorial
Congrats and welcome to the community! Feels great to finish something that works.
Don’t worry that you used a tutorial or assets. Still a good accomplishment
@Kurzweil Thank you! It really did feel good to finish it and it work, even if it’s only like 30 seconds of gameplay that’s 30 seconds more than I had created before!
I’m definitely following more tutorials to learn more. I’m not sure I’ll ever make a game for release, but hey I’m doing more than I ever thought I would!
That inspired me to try it too, and it’s really cool! In just 2 hours I got my player running around, jumping, etc. I didn’t expect it would be quite so easy:
I have the assets from a previous attempt to write it in JavaScript from scratch https://chuck-game.tumblr.com/about which failed because of something in the physics engine crashing the whole browser for the players.