• JustBrian7872@feddit.de
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    6 months ago

    As a dev I’ve been on both sides to be honest. Especially when there is pressure to finish the next task. I think it needs good planning to create enough time for these things.

    In the end bad devs will still shut you up about things they are not interested in fixing…

    • jjjalljs@ttrpg.network
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      6 months ago

      I’ve done a lot of “then go get approval from the stakeholder to go ahead with this bug/problem”.

      If product wants it out now now now they can sign off on it not working on mobile, so when their boss has a fit about it I can point to the conversation where Ryan said it was fine.

      I’ve mostly worked at smaller companies though.