Exactly what the title says.

Whether it’s a culture, science, or domination victory, playing without industrial zones makes it extremely difficult to win on deity.

I can only think of a few other features/mechanics in Civ6 that even approach being quite as broken, those are…

Monumentality

Byzantium’s religious spread on unit kills (in conjunction with crusade).

Mathias’s Leader Ability

But I find it very boring the way district cost scales so sharply with tech and that a turn 150 city will need an industrial zone to relevant to the victory condition by turn 230. (Unless of course you invest an incredible amount of gold as well as chops with magnus)

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    8 months ago

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