• UnderpantsWeevil@lemmy.world
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    2 months ago

    Fun fact. The original sound file for “SEGA” that played right before you started some of the original Genesis titles was larger than the games themselves.

    Looks like we’re returning to tradition.

    • peteypete420@sh.itjust.works
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      2 months ago

      For me, that is a very fun fact. I can hear that “SEGA” in my head. Now it seems obvious, but little kid me didn’t understand why we had such amazing graphics and sound, but so few spoken words.

      The video game goddesses “sega” and the dude gods “rise from the grave” are probably the earliest I remember.

      “Finish Him” from Mortal Kombat was also genesis no? “Round 1, FIGHT!” I think was street fighter, but for me at least sf2 on SNES was my intro to that series…

      Anywhoots I’m less mad now about balders gate 3 asking me to pick a voice for my character that it (so far, for me) uses for literally none of the dialog options.

        • SGforce@lemmy.ca
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          2 months ago

          Had a DOS game (which was a port of something even older) that started with a “BARBARIAN!”. Had the worst control scheme I’ll ever see. Function keys for fuck’s sake.

        • GraniteM@lemmy.world
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          2 months ago

          Mine was SKI OR DIE, and young me was very impressed. If anything, I might actually be more impressed now by the ingenuity in tricking chiptune technology into sounding plausibly like a human voice!

          • vithigar@lemmy.ca
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            2 months ago

            The NES actually did have a 7-bit PCM audio channel, there wasn’t really any “tricking” beyond finding the storage capacity to hold a sample of useful size.

        • LucasWaffyWaf@lemmy.world
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          2 months ago

          First one that I heard that comes to my mind is Super Smash TV on the SNES.

          “BIG MONEY. BIG PRIZES. I LOVE IT.”

          “I’D BUY THAT FOR A DOLLAR.”

          “GOOD LUCK. YOU’LL NEED IT.”

    • DarkCloud@lemmy.world
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      2 months ago

      They were also sometimes used to detect piracy by looking at the code to create them making sure it was “official” in timing and white space.