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The amazing thing is 8GB might not even be enough for the iPhone anymore, the stuttering and frame spikes in Resident Evil could easily be caused by not having enough RAM and having to shuffle art assets between storage and memory.
On the other hand, it’s a hard game to actually recommend playing on an iPhone. Performance is compromised with frequent frame-time spikes and punctuated occasionally by severe bouts of stutter.
The amazing thing is 8GB might not even be enough for the iPhone anymore, the stuttering and frame spikes in Resident Evil could easily be caused by not having enough RAM and having to shuffle art assets between storage and memory.
https://www.eurogamer.net/digitalfoundry-2023-full-fat-resident-evil-village-on-iphone-is-a-captivating-tech-demo-but-hard-to-recommend-playing