Im trying to make a minigame where the players shoot ghast fireballs at eachother (IN BEDROCK 1.20), the person who kills the other first is the winner. I used a structure block to clone a fireball of a ghast with no momentum, when it is touched or punched it flies of in a chosen direction with variable speed. The game thinks the fireballs I shoot are “redirected” and after a short while I learned that “redirected” fireballs cannot damage players. So I decided to use a medium sized magma cube that constantly teleports to the player and check its damage to deal the damage to the player (I chose a magma cube because it doesn’t burn, and it is the proper size to cover my hitbox perfectly). At this point I realized there is no way to check for damage in bedrock because of the lack of nbt tags. I am so confused and have been scratching my head for the past few weeks. Does anyone have any idea how I can find an alternate way to deal damage to the player from “redirected” fireballs?