nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 days agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square29fedilinkarrow-up159arrow-down15
arrow-up154arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 8 days agomessage-square29fedilink
minus-squaremindbleach@sh.itjust.workslinkfedilinkEnglisharrow-up8·7 days agoI’m told the pace was a lot slower. Less twitchy, more tactical. Higher time-to-kill. I’m also told it was ugly as sin. That’s one way to stand out from Overwatch’s waifu parade.
minus-squareEyck_of_denesle@lemmy.ziplinkfedilinkEnglisharrow-up4·7 days agoNone of the gameplay elements matter cause only 600 were playing it at it’s peak.
minus-squaremindbleach@sh.itjust.workslinkfedilinkEnglisharrow-up5arrow-down1·7 days agoThat’s not disproof they did things differently - or well. Any multiplayer-only game without players is a dead game, even if the gameplay it would have is mindblowing.
I’m told the pace was a lot slower. Less twitchy, more tactical. Higher time-to-kill.
I’m also told it was ugly as sin. That’s one way to stand out from Overwatch’s waifu parade.
None of the gameplay elements matter cause only 600 were playing it at it’s peak.
That’s not disproof they did things differently - or well. Any multiplayer-only game without players is a dead game, even if the gameplay it would have is mindblowing.