• 1 Post
  • 76 Comments
Joined 1 year ago
cake
Cake day: October 25th, 2023

help-circle
  • Everything having to be some enormous “open world.” A little bit of exploration is fun, but when I don’t even know where to go to continue the main story because I get 14 interwoven side quests just on my way to start the first main quest, it’s too fucking much.

    My personal favorite game that strikes a good balance between open world and on-rails is the original Mass Effect trilogy. Enough exploration and side questing to make the game feel big, but not so much that I’m too overwhelmed to even bother playing it - I don’t play for 3 hours and feel like I accomplished nothing but making some stat numbers bigger. I don’t need every single NPC to give me their own stupid quest - sometimes I just want to interact with them to make the game feel more alive.


  • I see somebody else listens to the Eagle Eye podcast lol

    And while I don’t inherently disagree with this take, ultimately the execution and design of the plays is on BJ and the players.

    Nick is so much more to this team than just the first 15 plays of a game - so sure, he deserves some flack for them being so remarkably unsuccessful at times - but at the end of the day we shouldn’t be calling for his head over it.

    On top of all of that, they’ve all said time and time again that this offense is cumulative. Nick has a hand in it, whoever the OC is has a hand in it, Stout has a hand in it, all of the consultants and personnel coaches have a hand in it, even Jalen has a hand in it because a lot of our plays are choice-based (RPOs, zone reads), sometimes he goes off-script, and I’m sure he tells the offensive staff what he does and doesn’t like which affects what we install - and of course all of the players on the field have a hand in the execution of it. There is no one person to blame for any particular part of the offense that we’re struggling with. I wish more people would realize this.