• 0 Posts
  • 60 Comments
Joined 2 years ago
cake
Cake day: August 24th, 2023

help-circle
  • A lot of the posts to the /lgbt/ board (some people refer to it as /tttt/ for certain reasons) are self-hatred posts, also most of the people who post there are nasty people who have been banned from other spaces for gatekeeping or attacking other queer people i.e. Transmedicalists, and Nonbinary exclusionists (people who don’t believe that Nonbinary people are valid at all).

    So yeah I do think there is a lot of cognitive dissonance in people posting there, either people who hate themselves and feel the hate is justified, or people who think they’re the only real gay or trans people and everyone else outside their group is posing. Basically, either extemely misguided, or extremely nasty people.








  • I’ve kind of given up on the idea of playing those types of competitive online games, not just because of people cheating in them but also because of how the community these days addresses cheating, by witch-hunting and accusing people of cheating for being too good, or for sucking at the game, or for having opinions on surveillance and security (sometimes just because for being queer). They also often harass these people they target. I have hundreds of toxic assholes on Steam blocked for this behavior alone because they came to my profile to harass me.


  • The term “artist” here is being used kind of loosely. They’re doing the bare minimum you need to turn a skeleton into a living creature. Good artistic representations require a lot more imagination, beyond what we scientifically know. You can get clues by looking at already existing animals and how they relate to their skeletons. Which gives an idea of how much not bone material those creatures might have. No you won’t know exactly how much they did, but that’s not really being represented by skin wrapping either is it. Better to try and go for something believable rather than the bare minimum.












  • I wouldn’t entirely agree, it’s shit because Google and Apple enable the practice by providing app Advertising frameworks and fighting back against people working against those systems (i.e. mobile ad blocking and app firewalls, either through store policy or public discouragement).

    Developers are incentivised because advertising both:

    1. Gives reoccurring revenue, beyond what a purchase would give.
    2. It makes people more likely to pick them up since people easily pick things up that are cheap or even free.

    Advertising basically takes away the need to sell stuff and allows poaching revenue from people even if they don’t want to support the app. I’ve known many Devs who will try to eek out more revenue by click fraud (auto clicking their own ads).

    So I’m not really a fan of implying this is our fault or “devs gotta eat too”. This practice is very much corporate greed.