Music composer, Sound designer, Game designer, Libre Artivist. He/Him.

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Joined 1 year ago
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Cake day: June 13th, 2023

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  • My first Godot game was multiplayer and I’m currently working on a multiplayer RPG framework on Godot and I really could use some help on this one. I’m not a very good dev, but feel free to ask me questions, I’ll try my best to answer you.

    I found networking in Godot really strait forward and kind of easy even for a newcomer. And the server side conf is not that difficult to set up.





  • Well some basic sound handling like having entry and exit points on a sound node allowing a sound to be sync with another without a strong cut in and out. To make this it would be more effective to have a dedicated window pretty much like the animation tracks with basics sound editing functions.

    More sound node type, like a node with multiples sounds/audiostream inside that can switch from one to another depending on a var state. A node that plays audiostream in sequence or at random.

    Just check the basic functions in Wwise. Godot is powerful enough to skip entirely the use for a audio middleware for adaptative music…