GreenTeaRedFlag [any]

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Joined 4 years ago
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Cake day: March 10th, 2021

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  • 60 years worth of shows, novels, books, games, and movies. The original series follows the USS enterprise, flagship of the United federation of planets, as it explores new worlds. Most episodes are self-contained, where they face off against some threat or mystery on the planets they visit. The sequel series star trek: the next generation follows a later enterpise from 200 years after the first one, with roughly the same formula for episodes. There’s also Deep Space Nine, centering on a space station near the newly liberated planet Bajor and a newly discovered wormhole to the distant gamma quadrant of the galaxy. This series focuses on many episodic adventures like before, mostly from visitors to the station bringing some curiosity or scheme, but it also has longer plot lines focusing on diplomacy and peace keeping, ultimately leading to the dominion war, a battle for control of the alpha quadrant with the most powerful force in the gamma quadrant, the dominion. Voyager is another sequel, following the star ship voyager after a powerful alien sends it to the unknown delta quadrant, and they have to survive and find a way home so far from everything they know. Enterprise is set well before the original series, and follows the early years of the Federation through it’s first flagship. There’s also discovery and strange new worlds, set shortly before the original series.


  • lemmy is created by and for techy dorks, star trek is for the same audience. Many of us are also communist or otherwise leftist, and star trek has done more for us than any other media. Major Nerys Kira, after which one of hexbear’s admins is named, was an explicitly violent terrorist who helped liberate her people from a fascist occupation, and she never gets mistreated because of it. Queer content on star trek has not been perfect, but was beter than anywhere else on TV for a long time because they had freedom to explore different ideas about gender and sexuality(when berhman wasn’t breathing down their necks) due to sci-fi having the excuse of being a fictional alien species. THe first inter-racial kiss on tv was from star trek, another point in the shows favor. There’s also a whole episode where a characrer becomes a Marxist, so coolest shit ever made. rommunism. I could go on for hours, but the bottom line is that it’s just peak fiction.




  • I’m thinking about ways to implement other mental health conditions. Generally staying on the lower end of severity because I’m more familiar with it, but you could represent anger issues by having skill checks when other characters do seemingly innocuous things, and if you fail all the dialogue options are bad. ADHD could be done with a required mini game of correctly identifying all the steps in a process and having cooldowns between them to reflect executive disfunction. Hyperfocus could be implemented with certain objectives not being completeable, or even showing up in the game anywhere outside of dialogue, until one is. Seasonal affective disorder could be shown with a characters stats just drastically dropping when the seasons change, and the HUD colour scheme becoming more muted.




  • fusion of Ocarina of time and skyrim. Giant map, bunch of long sidequests, tons of spaces to explore from skyrim, beautiful world, actual content in sidequests, puzzles, straightforward inventory. It’d be more than just this, I’m imaging you get two or three weapon slots, and like 10 possible weapons with some from the atart/starting area and others only accessible from sidequest completion. They don’t break except for in plot circumstances(like a villain breaks/steals your sword in a questline, but that’s so you can get a different one at the end of it). Every puzzle could be solved in a way you could do it in real life, not one mechanic to the puzzle. For example, if there’s vines you need to get rid of, you can burn them if you have a fire weapon, or cut them with a strong enough sword, or get a gardener to deal with them. I’d also want it so you could theoretically kill anyone, but there would be consequences. kill someone central to a sidequest and you have to find a way to work around their absence, or it ends and everyone is pissed at you. You can kill a child but every NPC will hate you and you won’t be able to start any more quests, and the stronger ones will try to kill or imprison you. There’d also be meaning to the positions you get. you can become head of the thieves guild if you want and do the quest, but you have to keep doing thief quests, actually plan heists and deal with problems within the members, as well as challengers to your position. I kinda like the idea of there not being a main quest, just a giant world full of places to go and people to see. Basically, I want a game that actually does something with the idea of an open world adventure game other than an adventure game with an empty but giant map.