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Cake day: July 23rd, 2025

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  • Ok, but you listed a tool outside of the editor (grep). In this game, you dont get access to tools outside of the editor except a very limited “test” command.

    You are 100% correct that it is possible to write code with only a plain text editor. It’s how I got started. Pico + man pages (vi didn’t make sense and I couldn’t exit it anyway so avoided it for a while), but even with “just a plain text editor” I still had access to other tools like a compiler and its output, etc,m but we’re not talking about programming on a normal system here. It’s a game inside which you type code as part of playing the game.

    If you look up screen shots for the game, you’ll see what looks like a shell, but it only has a very small number of commands, so you don’t have the tools you would normally have outside of the text editor (like grep). Can you search multiple files in the game? Yes, switch the editor between each file one by one (it has tabs) and search. Would a better in game editor improve that experience? I’d say yes. On a normal system you could get around edutor linitations by using tools outside the editor like grep. This isn’t a normal system. It’s a fake computer inside of a game and you don’t get the typical tools outside of the in game code editor.

    There may be some tricks that a JS developer would know to use inside the game, but I’m not a JS developer. That also means i need to look up JS standard functions and syntax outside of the game. Having it in game would be a better experience for me but not a requirement. I got pretty far in the game. I’ll probably go back to it as newer ADHD obsessions allow.







  • Is it resolving to an IPv6 address? If so and you don’t have fully working IPv6, try disabling IPv6 on Debian. I’m mentioning this as a possibility because I’ve personally had this issue with some new Debian installs a few times. The first few it took me more time than I’d like to admit to figure out the issue. If this is the case, then an IPv4 only mirror would avoid it, but you may have other random issues.

    If it’s not related to IPv6, then I’d just pick different mirrors until you find one that works. Are you able to access that fastly mirror from another device (via http)?



  • I’m not disagreeing with anything you’re saying and I think the articles about this are sensationalized in the impact in some ways, but I think you’re focusing too much on the type of traffic that is typically encrypted with HTTPS/TLS.

    I think the bigger issue is internal networks where it is still common to run non encrypted and/or unauthenticated services. This is particularly an issue when SSID segreagation (lile guest networks) was used to mitigate this kind of issue. The AirSniff paper shows that SSID isolation in many APs can be bypassed.


  • As long as you do pass through of the USB device (or USB host controller), it should be fine. The VM acesses it directlty without passing through a virtualized version of the device (like what normally happens with sound, network, graphics) and the VM can even DMA to it. Down side is that the hardware isn’t visible to the host anymore, so if you pass through a GPU, it’s used exclusively by the VM, not the host. If you connect a monitor to the GPU, you see the VM, not the host. So you can only do this with hardware that is intended specifically for use within the VM. Zune management sounds like an ideal use case. See IOMMU if you’re interested in some if the tech side if it.


  • This is my first time doing pass through and idk what other optimizations I could do or if I’ve done anything wrong/sub optimal. I’d like your input. I’ll send you a message later

    For anyone curious if this is an option (running windows in a VM for audio), I’ve had good luck so far. Feels native, but I have more tests to do before I say it’s viable. Without passing through (iommu) the audio interface, it’s unusable.

    I installed Linux and set up a Win 10 pro VM yesterday. I did GPU pass through (although I doubt that was necessary). I also did pass through of my audio interface (MOTU 8pre-es). Windows saw it and it showed up in the proprietary MOTU software after installing the drivers in the VM, however I couldn’t get audio to play. I then tried passing through the USB root hub (built in to mother board) that the MOTU was connected to and then it worked. It worked just as it would running on bare metal. I tried playing a couple projects in Cubase and had no audio dropouts. Cubase has a meter that shows you if you missed audio buffer deadlines and why (CPU, disk) and it didn’t, to my surprise.

    Things I still want to try:

    1. How low can I get my buffer size / ASIO latency?
    2. Can it handle 192KHz sample rate and at what buffer size? The tests I did yesterday were 48k and 44.1k projects.
    3. How does it feel (in terms of latency) when using a MIDI controller keyboard.
    4. Can I do multi channel recording without dropouts?
    5. Does the VM break Cubase’s audio latency compensation when recording (this determines recording latency and automatically aligns the recording to where yiud expect it tobel). I have a feeling that the VM may introduce a latency that Cubase doesn’t account for.
    6. Does iLok or another license that I need fail in VM? I only used Steinberg licenser based software yesterday.
    7. Probably some other stuff I’ve not thought of yet.

    What I’ve not figured out is a way to sort of boot my existing windows install. I’m sure there’s a way, but idk. I know it’s possible to pass an entire disk to the VM, but my host Linux install is on the same nvme. I guess what I’d want is a way to create a virtual block device that maps the other partitions from the nvme and then pass that virtual block device to the VM. Alternatively, install Linux to a different drive, but I’d rather not buy another nvme at this time.


  • They also dropped support for older plugins of which I have a lot. This is a big issue for audio stuff IMO. Apple breaks backwards compatibility frequently, which has some benefits, but commercial audio plugins are expensive and updates generally aren’t free. I actually have a bunch of very old plugins that were free, but no longer supported. Many were windows only and I can still run them roughly 15-20 years later, but even the ones that were released for Mac, I have no hope of running.

    If you’re doing audio work professionally, you probably keep buying updates for your plugins, so Mac is probably a good choice. I don’t even release music (I just make noise). I’m just a hobbiest (with some higher end equipment and software). There’s a lot of hobbiests who wouldn’t be able to afford the software update costs (ignoring the Apple hardware costs). Depending on the plugin libraries, it’s bigger than the Apple hardware costs. Granted there are some really good free plugins, but some of the really popular stuff isn’t.