There are a few qol tweaks and maybe a singular buff needed to make him an actual pick over something like dva Winston for dive.
ATM he’s in a rough place where any change no matter how small could literally change the game.
Easy changes to make
give him his grapple on spawn, and only put it on cooldown if he’s swapped to. Ie if your staying as ball you can launch outta spawn, but if not then you can’t just instapick him to stall a game.
minor motion mechanic tweaks, e.g. wall bouncyness etc.
changing how stuns interact with him. Junkrat trap either breaks or sticks him, when it should only be either of the two. cree nade should drop his momentum and grapple, but not hard stall him. Sombra hack shouldn’t stop momentum, but should bring him out of ball form.
Make stuns put his grapple on cooldown, but not break him down to nothing basically. Then he feels a lot better to play, but can’t consistently rely on grapple if he’s being countered.
There are a few qol tweaks and maybe a singular buff needed to make him an actual pick over something like dva Winston for dive.
ATM he’s in a rough place where any change no matter how small could literally change the game.
Easy changes to make
give him his grapple on spawn, and only put it on cooldown if he’s swapped to. Ie if your staying as ball you can launch outta spawn, but if not then you can’t just instapick him to stall a game.
minor motion mechanic tweaks, e.g. wall bouncyness etc.
changing how stuns interact with him. Junkrat trap either breaks or sticks him, when it should only be either of the two. cree nade should drop his momentum and grapple, but not hard stall him. Sombra hack shouldn’t stop momentum, but should bring him out of ball form. Make stuns put his grapple on cooldown, but not break him down to nothing basically. Then he feels a lot better to play, but can’t consistently rely on grapple if he’s being countered.