Get stabbed
Bleed out in a literal gutter
$800 tho
Get stabbed
Bleed out in a literal gutter
$800 tho
Nah bro, fascists, and theocrats are definitely the fucking enemy.
Yes, by far the most useful thing is stuff like API and keyword documentation for poorly documented code. Its literally the promise of self generating docs for tedious shit.
LAUGHS IN PRINCIPAL
You all disgust me.
In addition to what others have said, paying for bags or seat upgrades when you check in online or in the app is usually cheaper than it is at the airport.
I think the entire point is that this stops people from filing a bunch of stupid tickets saying the .exe didn’t work on their iPhone or some shit.
Best I can do is a mediocre interactive movie with bad gameplay that we will pay people to shill on Reddit for a few months and then completely forgot
Social Justice Warriors 🦾
Imagine caring that other people can play a video game.
There are definitely quality certifications for software. Plenty of govt acquisitions contracts require such certifications. We probably aren’t far from laws or executive mandates which require such things tbh
I mean these days the average EE is a software engineer who is good at math and bad at software.
You gotta measure the latency of the first loop.
I’d argue that outside of Nintendo IP, the console exclusive shit is dead now that multi platform is king. You’ll never ship as many units that way, and the only reason anyone knows about some of these games is Sony’s aggressive (and obnoxious) marketing, which also cuts into that bottom line.
Crowd control is a completely distinct combat mechanic from single enemy combat. Introducing more complex combat mechanics to allow the player to deal with multiple enemies and mixed types of enemies is precisely the kind of difficulty scaling I want to see.
The issue is that mechanics for scaling difficulty need to designed into the game from the start, not tacked on at the end of a feature backlog. Making an easy game harder by upping enemy health and damage or nerfing RNGs is lame and often unbalanced. It should be the opposite - the game balance should be designed around the hard mode and than pared back for the easy mode.
The thing that really drives me nuts more than anything is nerfing complex control schemes to target console controls. The best example of this is Witcher 2 having an amazing and complex combat system which lent itself to a huge variety of play styles, enabled by complex controls with a high skill floor. And then Witcher 3 turned it into “spam dodge and counter” because all the richness of the control scheme was dumbed down to target consoles.
Is using macros considered cheating these days? That seems dumb.
I pass like 1000 people a day how many of them do you want me to interact with?
Calm down Dwight
It depends. I have a tiny dick, but that doesn’t cause me to buy guns and trucks to compensate, so I don’t feel attacked when someone makes fun of some assholes Truck dick.