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Cake day: June 9th, 2023

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  • I agree with you on the percentages, funny enough, and that’s why it doesn’t explain the game’s success to me. If D&D was responsible, there’d be far more people picking up the enhanced editions of the first two games, Neverwinter Nights, etc., and the MMO would be way more popular. If it was 5e, Solasta would have set the world on fire years earlier. I just don’t see it as the largest contributing factor when I’ve seen plenty of examples of people surprised to learn that the game is tied to Dungeons and Dragons after they’ve already started playing it.

    D:OS2 sold several million copies btw. Maybe that doesn’t quite count as mainstream, but it was already a healthy increase from what the first game sold, so they were trending up already.



  • An order of magnitude doesn’t mean anything when the market is much more than an order of magnitude larger.

    It does, because who are you selling to if 90% of your audience never heard of the original thing?

    If you don’t know for an absolute fact that the primary reason that BG3 pushed Larian past niche into a blockbuster success is the IP, you don’t know what you’re talking about.

    You don’t see anything wrong with you asserting the opposite? It’s not even sort of ambiguous? Yes it is! lol. The only way to prove otherwise would be to time travel back to 2017 and revoke the IP from Larian. D:OS2 already sold significantly more than its predecessor, and word of mouth was almost surely going to make their next game sell more than that too, and it turns out things like performance capture help to really pull people into a story-driven game. Most people who picked this game up probably couldn’t even tell you that Baldur’s Gate was a city and only knew that it had two previous iterations because this one has the number 3 in the title.


  • An order of magnitude is an order of magnitude. It’s the same size no matter who portrays it. If you’re comparing sales, it’s always a huge difference. Doom, in the 90s, reached as many people as BG3 did today. That’s largely because of the shareware model at the time, but that’s how big BG3 is, and BG1 and 2 were nowhere near that. Speaking anecdotally, the thing that attracted me to BG3 had nothing to do with D&D and everything to do with the CRPG formula finally catching up to the production value of dialogue systems from games like Mass Effect, which are typically found coupled with a compromised RPG format, so being able to get both in one package has a lot of appeal.