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Cake day: June 11th, 2023

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  • dustyData@lemmy.worldtoLinux@lemmy.mlcant mount home on boot
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    25 days ago

    Sorry, I was not replying to you (not an insult). I assume you are interacting from Mastodon from the format of the comment, and getting pinged on replies to other comments (?). I mean, you do you, absolutely not going to diss people who want absolute control over their system. But immutable distros are fundamentally an entirely philosophically different approach from how traditional Linux distros have been packaged and managed in the past. That said, I didn’t make the installers, I’m just reporting what has been my recent experience toying with immutable distros. The whole point is to automate as much as possible of the deployment and management of an OS, and do the least amount of tedious manual troubleshooting. If you don’t like that, all the other distros are still there, they haven’t gone anywhere. The current recommendation for Fedora Atomic based distros is to use specialized tools like Universal Blue that allows the user absolute freedom to deterministically configure a Fedora install that results in an immutable OS. And the installer is actually pretty flexible to let you choose how you want the disks laid out. But, the idea is that you should let the installer do its job, that’s for what it was made. If you want to do everything by hand just use Arch, that’s what Arch is for.



  • Did you reformat the disk before installing? I’ve seen similar fails when the disk is still encrypted. The installer can’t get a hold of a previously encrypted disk. If there’s no valuable data in the disk, load up a live distro run gparted and nuke the disk blank and pristine again, as gparted doesn’t care about encryption. Then try the installer again.





  • As someone with the opposite problem, too formal and not very good at casual writing. Truth is, formal writing is robotic and in today’s context it is regarded as awkward except in a few places. Most of the samples online that the bots are trained with are overly formal examples. 99% of cover letters are never published online, so that’s an area they’re lacking. What they have access to is the awfully generic slop that’s impersonal and meant to sell online workshops about writing cover letters.

    There’s a very difficult task in making formal writing feel natural and warm. I would advice instead to aim for transparency. A cover letter is supposed to highlight a match between your skills and personality, with the company role’s needs and work culture. It’s not a cold sales pitch, you must show that you did your due diligence about getting to know the place before applying for the job. As long as it sounds like the genuine you talking, not a façade, it doesn’t has to be too formal, just keep the content and vocabulary professional. How you would talk in the workspace with a coworker that you don’t know too well yet. A cover letter is more like corporate flirting than lawyer speak.

    As for material, read the basic common sense guides online, but, and it is a big but. Also read a lot in general, specially in English as it isn’t your first language. Unlike LLMs humans are actually intelligent and we can use experiences from other contexts, and good writing in general shares common principles across all genres. Even if every genre has specificities, they’re usually an addendum or exception of general good writing. Variety is the spice of life.


  • If you truly break it down, you’ll notice that AAA only actually makes two or three games, open world third person action RPG with parkour, open world shooter with looting and crafting, and live-service coop/competitive shooter with loot boxes. Every iteration of these same ideas are just varnishing the same bored gameplay concepts over and over with different coats of theming and slightly different stories. I only ever find original and stimulating gameplay on indie projects and the occasional small studio. They’re the only ones actually experimenting with innovative game design and varied concepts.


  • AAA games don’t have a production quality or even a development time problem. They have a far more existential one. A gameplay focus problem. These are games made with profit as first priority, not fun. They have confused engagement and addiction with gameplay quality. Live services poisoned their design language. This is why they want more, faster, at higher budgets. The fallacy is that more, faster, more graphically demanding, will magically make them all the money.

    I want less games, with lower budgets, that take longer to make, have less graphic and animation fidelity, that pay better to their devs to do their job well. And I mean it.

    The video games market is already overflowed for its size, yet somehow these companies are inflating their budgets like balloons instead and charging ever more and more for shittier games that somehow cost more to make. This isn’t sustainable. AI won’t fix any of these issues.