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Joined 4 years ago
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Cake day: January 21st, 2021

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  • HTTP/1.1 403 UNAUTHORIZED
    {
      "error": {
        "status": "UNAUTHORIZED",
        "message": "Unauthorized access",
      },
    }
    

    I would separate the status from the HTTP status.

    1. The HTTP status is great for reasonable default behaviours from clients.
    2. The application status can be used for adding more specific errors. (Is the access token expired, is your account blocked, is your organization blocked)

    Even if you don’t need the status now, it is nice to have it if you want to add it in the future.

    You can use a string or an integer as the status code, string is probably a bit more convenient for easy readability.

    The message should be something that could be sent directly to the user, but mostly helpful to developers.












  • kevincox@lemmy.mltoProgrammer Humor@programming.dev===
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    10 months ago

    JS’s == has some gotchas and you almost never want to use it. So === is what == should have been.

    All examples are true:

    "1" == true
    [1, 2] == "1,2" 
    " " == false
    null == undefined 
    

    It isn’t that insane. But some invariants that you may expect don’t hold.

    "" == 0
    "0" == 0
    "" != "0" 
    






  • Back in the day X was a great protocol that reflected the needs of the time.

    1. Applications asked it to draw some lines and text.
    2. It sent input events to applications.

    People also wanted to customize how their windows were laid out more flexibly. So the window manager appeared. This would move all of your windows around for you and provide some global shortcuts for things.

    Then graphics got more complicated. All of a sudden the simple drawing primitives of X weren’t sufficient. Other than lines, text and rectangles applications wanted gradients, rounded corners and to display rich graphics. So now instead of using all of these fancy drawing APIs they were just uploading big bitmaps to the X server. At this point 1/3 of what the X server was previously doing became obsolete.

    Next people wanted fancy effects and transparency (like drop shadows). So window managers started compositing the display. This is great but now they need more control than just moving windows around on the display in case they are warped, rendered somewhere slightly differently or on a different workspace. So now all input events go first from X to the window manager, then back to X, then to the application. Also output needs to be processed by the window manager, so it is sent from the client to X, then to the window manager, then the composited output is sent to X. So another 1/3 of what X was doing became obsolete.

    So now what is the X server doing:

    1. Outputting the composited image to the display.
    2. Receiving input from input devices.
    3. Shuffling messages and graphics between the window manager and applications.

    It turns out that 1 and 2 have got vastly simpler over the years, and can now basically be solved by a few libraries. 3 is just overhead (especially if you are trying to use X over a network because input and output need to make multiple round-trips each).

    So 1 and 2 turned into libraries and 3 was just removed. Basically this made the X server disappear. Now the window manager just directly read input and displayed output usually using some common libraries.

    Now removing the X server is a breaking change, so it was a great time to rethink a lot of decisions. Some of the highlights are:

    1. Accessing other applications information (output and input capture) requires explicit permission. This is a key piece to sandboxing applications.
    2. Organize the system around frames to avoid tearing except for when desired (X doesn’t really have the concept of a frame).
    3. Remove lots of basically unused APIs like fonts, drawing and many others.

    So the future is great. Simpler, faster, more secure and more extensible. However getting there takes time.

    This was also slowed down by some people trying to resist some features that X had (such as applications being able to position themselves). And with a few examples like that it can be impossible to make a nice port of an application to Wayland. However over time these features are being added and these days most applications have good Wayland support.


  • Also window managers started compositing which moved 1/3 of what X was doing to the window manager. Then applications started doing their own rendering which moved another 1/3 of what X was doing to the applications. All that is left over is basically the low-level IO which had gotten greatly simpler over the years and could basically be packaged into a few libraries (mesa and libinput primarily) and some complex mutli-hop IPC which was completely unnecessary.