Absolutely! In a past life working on video games, we used Perforce because it had much better support for large art assets. In this life, though, we find that ML teams are often part of larger tech engineering teams that have already decided on Git, so that’s a constraint we took to heart. (also, thank you!)
Absolutely! In a past life working on video games, we used Perforce because it had much better support for large art assets. In this life, though, we find that ML teams are often part of larger tech engineering teams that have already decided on Git, so that’s a constraint we took to heart. (also, thank you!)