• 61 Posts
  • 39 Comments
Joined 1 year ago
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Cake day: July 17th, 2023

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  • I’ve bought the $1 tier to get into shaders and I sort of agree. I took the Unity 2D course when I was starting out game development and it was excellent, really gave you everything you need to know to understand and learn how to make real games.

    I’m 75% through the shader course (which is fairly short, like ~2 hours long) and it’s just okay. It gives you a decent introduction on how shaders work, teach you a few simple effects like distortion and dissolving and color swapping, then you’re on your own. I didn’t feel like I learned enough to be confident making my own shaders and I still only have a surface level understanding of it. Not great for a paid course, I’m starting to think that’s the reason it was only $1 in the bundle.

    I still 100% recommend their 2D unity course but it seems like how good the course is depends on the instructor. Rick is the best instructor they have, the new ones aren’t cutting it. Maybe I should make my own tutorials because a lot of Godot offerings currently are lacking.











  • This really sucks, he was doing a great job as a core contributor. I’m not going to speculate on the why since it looks like internal drama between him and the team, but what shocks me is how sudden he left. He just finished and merged a big PR to rework the project manager UI a day before this tweet.

    Edit: The Godot Foundation just released a statement

    It is true that the Foundation has parted ways with Yuri. Please respect that we as an organization will not go into further detail, we value protecting any former contractor’s privacy over public demands.

    However, due to the rampant speculations out there we see the need to emphasize: This situation has nothing to do with Yuri being of Russian descent (a country he has not resided in since before our contracts). We always have and will continue to condemn personal attacks, on Yuri as well as anyone else we are working with.

    Lastly, Yuri was one of many valuable contributors to the project, his absence will be felt. The core team is working hard to ensure that we can continue working efficiently.


  • I still can’t understand why Google keeps hyping up Bard and then releasing it at a poor state just to ruin their reputation. First, we had:

    • Bard 1, which was hyped up to be the ChatGPT successor. It turned out to be really bad.

    • Bard 2.0, a massive update that was hyped up to make Bard so much better. It turned out to still be pretty bad (but in fairness it was a minor improvement).

    • Google Gemini, their massive response to GPT 4 that was, on paper, the best LLM in the world. They finally integrated it into Bard last month and… It’s still not great. I could not tell an immediate difference between this and the old Bard. Oh, and the videos they used to advertise Gemini Ultra were fake.

    I’m not going to armchair analyze a hugely successful company, but from my point of view it really shows how mismanaged Google has been in the past decade. Failed projects upon cancelled projects upon increasingly frustrated employees.

    /rant. Anyways, you should consider using Perplexity if you want something with search capabilities, I’ve had decent success there. Claude is also significantly better than Bard, but they made free usage very limited lately. Might be a good option if you’re willing to pay.





  • I’ve reached a point where I avoid these types of updates. An update post like that either means nothing important changed or they’re up to something.

    A while ago I saw that style of patch notes, updated an app, and suddenly I can’t use it anymore because it got limited to a maximum of 2 devices. Another time I updated an app putting a harmless “we improved the user experience” message, they put dark mode behind a paywall. This isn’t counting the number of times an app got redesigned to make the user experience worse for no reason. Maybe they wanted to justify hiring 5 UI/UX interns in that quarter or something.

    The patch notes look harmless, but my god, they are usually up to something.











  • I’ve noticed in the community that there are a lot (legitimately good) open source games in development with Godot! The issue with open source games 5+ years ago and further is that they were really complicated and hard to get into, often written in C++ using frameworks like OpenGL. Having such a good open source engine makes it soooo much easier to find people willing to join projects.

    One game I have my eye on is JDungeon, an open source 2D MMORPG made in Godot. It’s still in very early alpha so there is barely a game to play right now, but it seems to be progressing quite nicely.