Monster capturing RPGs are a “genre” but Palworld isn’t in that genre at all. Palworld is a survival game with mons instead of robotic automation.
reddit: nico_is_not_a_god pokemon romhacks: Dio Vento
Monster capturing RPGs are a “genre” but Palworld isn’t in that genre at all. Palworld is a survival game with mons instead of robotic automation.
I’ve seen them in the wild, I live in the bay area. They look worse than in the pictures. The brushed steel catches every speck of dirt and oil. It’s like they’re driving a damn crock-pot.
detecting it is the problem. If the software is truly being run on the monitor, not the PC, it’s not something Riot can detect, unless they want to just ban anyone with this display connected to their PC (and monitor EID can also be spoofed).
I was checking this out expecting a Switch Lite form factor with the specs of a weaker Steam Deck - the perfect indie machine (a real Switch is stuck on outdated unmoddable versions of indie games).
The $1300 price tag was a damn jumpscare lmao
Don’t have to know anything about how the food’s cooked to say “wow, this is bland. This cost $80?”.
BG3 is an excellent game, but saying it’s unlike the rest of games because it “does its QA before launch” is very silly. Look at the 100GB of huge patches the game’s received, reading the pages and pages of patch notes for the bug fixes and also the basic RPG features added after launch like the ability to change your character’s appearance.
BG3 had more bugfixes and hotfixes than Starfield did by a long shot, the difference between the two is not the absence of bugs. It’s that BG3 under the bugs was a phenomenally VA’d/Mocapped game with a great story line, memorable characters, meaningful choices, and combat that doesn’t become a rote chore or a numbers go up game with randomized loot.
It’s free to host a mod on github. Mods like this and the pride flag remover for Spooderman are just trolls seeking attention and outrage, so they have to make sure to be very visible and find-able. Nexus has no obligation to host those files and if the modders actually wanted to play the game with the changes (and enable others to do so) it’s totally possible to do that without Nexus. They upload to Nexus (which has a clear policy against this) so that they get exposure when “journalism” reports their mod being deleted (since talking about this is free Engagement™)
On the flip side, I’ve been using FX file explorer for this for years with no issues, but my roommate on the latest iPhone (a year ago) encountered a pretty horrific oversight in the default Files app’s way to handle this (and no option to use third party apps).
Whenever she tried to copy more than 2GB from the network drive to the phone via Files, the phone would completely lock up and freeze (and stop transferring, which I confirmed by looking at read operations on the home server). She had to hard reboot and copy the files over multiple operations instead of just queuing up 50GB of audiobooks once and letting it transfer in the background. It turns out the Files app handles network assets by loading them all into RAM and then writing them to the iPhone’s NAND, and if you try to perform an operation that takes more than the phone’s current available RAM it just does the Apple equivalent of a bluescreen.
https://maddymakesgamesinc.itch.io/celeste64
There. Instead of a useless blogspam “article”, here’s a link to the game.