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Joined 1 year ago
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Cake day: June 4th, 2023

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  • I feel like this pattern of people lying to doctors and doctors adjusting things to account for it really messes with rigorously honest people.

    A little while back I was reading how when they ask you how much pain you’re in, with 10 being the most pain imaginable, they pretty routinely have people calmly say “12”. So, if you’re actually using the scale where you’ve probably never experienced more than a 9 and would be sobbing at an 8, so you say 7, they automatically assume you’re in basically no pain because you said less than 10.

    Kind of wish we could just speak accurately and take each other literally instead of playing games where we try to figure out exactly what lie to tell to convey the truth, but I guess that’s not how most people are wired.


  • It’s always good to support the original publisher and encourage local libraries by reading a hard copy, so I could never endorse piracy, even for people who can’t get their hands on a physical copy. Even though it’s true that both libgen and annas-archive have ebook copies of this particular book (and can easily be found via google), I could never in good conscience direct anyone to such a site.


  • Are you set on using light sources, or would you be okay with a shader that just creates the shadows without checking for specific light sources? It looks like this might do what you want, but you might need to modify it to work with your exact use case (multiple z levels).

    Generally it seems like some kind of shader might be your best option, it seems like the 2d lights are intended for casting lights within a given z level rather than between them. If you want more complex shadows across multiple z levels, you might need to create your own light objects (just a position, color, and intensity) and pass them to a shader that does something similar to the linked example, but modified based on your lights list.

    It’s possible there’s a simpler way that someone else could chime in with (I’m pretty new to godot), but as far as I can tell the built in 2d light and shadow systems aren’t designed for different z levels, so you’d need to use something else.






  • Honestly I think this is the point of confusion. This guy has somehow never heard the word used anywhere other than the widespread military usage and his own field. Weird that that’s the case, but given that starting point I don’t think it’s crazy for him to say “why are people in my field acting like we’ve fought in a war? Maybe we should chill and take ourselves less seriously”.

    Obviously there’s the additional problems of not googling things before trying to make a public point, and apparently doubling down when corrected. But I see where a sufficiently sheltered person could get there at least.