

DLSS is one of those things where I’m not even sure what people are complaining about when they complain about it.
Mostly performance, from what I’ve seen. That hardware requirements go up, while the real (edit: internal) resolution goes down, meanwhile the image quality is stagnant. It’s not completely the DLSS’s fault though.
I think temporal antialiasing never looks good. I don’t really care to talk about dlss though, I just shut up and avoid upscaling (unless it’s forced grrrr).
Compared to some older AA tech. TAA is awful in motion in games. edit: by default. if there’s a config file it can be made better edit2: sometimes no AA is clean as fuck, depends on the game and resolution
I mean internal resolution. Playing at 1080p with DLSS means the game doesn’t render at your specified resolution, but a fraction of it. Native (for now) is the best looking.
Mostly general clarity and stuff like particle effects, textures, stuff like that I think. You can ask those people directly, you know. I’m just the messenger, I barely play modern games.
Yeah, that’s a problem. More people should be aware of the graphical effects in games. Thankfully some games now implement previews for damn near every quality toggle.