especially in archlinux which are a pain to build from AUR and break very often because of dependancies.
As of now, lib32-gstreamer0.10-plugins-* are gone even from the AUR, packages have been dropped a couple of months ago.
I tried building them back in May, and this was major pain in the ass. From outdated keys to missing recursive dependencies, from incorrect compiler configuration down to bad Github links – PKGBUILDs were in awful state.
But what about old games/titles which require a 32bit prefix and select win98 version or lower ?
Have no idea to be honest. Probably it would be easier to patch the executable of the game rather than re-introducing 32-bit Windows versions.
As of now, lib32-gstreamer0.10-plugins-* are gone even from the AUR, packages have been dropped a couple of months ago.
I tried building them back in May, and this was major pain in the ass. From outdated keys to missing recursive dependencies, from incorrect compiler configuration down to bad Github links – PKGBUILDs were in awful state.
Have no idea to be honest. Probably it would be easier to patch the executable of the game rather than re-introducing 32-bit Windows versions.