• 11 Posts
  • 26 Comments
Joined 1 year ago
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Cake day: October 27th, 2023

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  • I can’t say much on Diablo 4 but I have quite a lot to say on FFXVI

    FFXVI is a fantastic combat system placed in an okay game. The game overall is occasionally good and sometimes even great, but it never fully delivers on what it wants. The world the game builds is incredibly detailed, but the game never lets you fully explore or live in it. The story has some grade-a moments, but they’re never built up to enough to make them really land. The combat system has a lot of depth if you want to get into it, but the game’s difficulty is too low to force you to engage with its deeper mechanics.

    It’s really a mixed bag, but it’s a bold mess if anything. Soundtrack is also great


  • Keep in mind I’m someone who is always for accessibility options in games

    It would fundamentally change your experience with the game. Using Elden Ring as an example, the Lands Between is a world that wants you dead and that forms a particular relationship with the player. Going into unknown areas can be tense or even scary and the difficulty pushes you to maybe try out new things to see what works. Within the lore, you start out as no one in terms of the grander story and the difficulty makes you feel like that.

    In terms of making games like Elden Ring more accessible, I don’t think the answer lies in just making the game easier. Game design is more complicated than that. FromSoft knows what they’re doing and design their games like this for a reason. Every FromSoft games since Demon’s Souls has been more accessible, but never has the way they’ve done that just been “make it easier”. Using Elden Ring as an example, the base challenge of the game is quite high, but there’s always more stuff to do, so you never have to spend time fighting a boss over and over unless you want to. And that’s just one way the game is more accessible