yarr@feddit.nltoGames@sh.itjust.works•Frustrations with Cities Skylines 2 are starting to boil over among city builder fans and content creators alike: "It's insulting to have a game release that way"English
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9 months agoI imagine LTT did that for meme purposes more than anything else. Threadrippers are not built for games. They’re built for production workloads which don’t translate to gaming performance.
What are some characteristics of modern, multi-threaded games that don’t match up to production workloads as far as the CPU is concerned? What do you consider a production workload? How does it differ from CS2’s simulation system?
How should developers handle feature requests? Keep in mind there is a need for the whole team to see the suggestion and it’s also good to have a place to gather feedback and further discuss.