• instapickB
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    1 year ago

    People are saying it is because of radiant Rosh advantage but I feel like there should be more to it than that with this much of a difference.

    • thechosenone8B
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      1 year ago

      and radiance safe lane is much harder to block camp as a enemy pos4

    • MattSilverwolfB
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      1 year ago

      Rosh advantage is a thing again because of map timings, around the 20 minute mark is where a team is ideally strong enough to start threatening Rosh, which happens to be when he’s chilling on the Radiant side, who then has easier access because of the Outpost.

      On top of that:

      - Daytime vision makes it safer to take on the Radiant side most of the time

      - The respawn timer (8-11min) makes it so he will usually respawn on the same side, maintaining the Radiant advantage into late game

      - For the third Rosh, an Agh’s Blessing is almost always more desirable than a Refresher Shard, so another common Radiant W

      The simplest suggestion to fix this, would be for the initial spawn to begin on one side at random, then switch sides every day/night cycle, instead of having a fixed schedule.

      Another potential solution would be for the third Rosh to always spawn with one fixed item (preferably the weaker one, Refresher Shard), and then give the other one to the fourth Rosh.

    • PrecedensB
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      1 year ago

      It’s pathing. Trees are placed so badly in Dire it’s jarring. Mid lane trees near t2 are atrocious, there’s like a line of them where you can’t go through it and hero will run in circles where as on radiant side you can hide in trees and move freely around and between them more easily. There are more examples on every lane.