Mojang needs to slow down with redstone additions….

I understand on this sun this opinion is unpopular and I understand that. I myself enjoy redstone and frequently build farms and experiment myself. However this system is quite complex and far far beyond the regular player. Things like signal strength, the calibrated skulk sensor, the comparitor, and many other redstone features are downright useless to a majority of players. The autocrafter is an example of this. It’s an amazing feature but couldn’t be more dogshit useless if you don’t build farms which most do not. I want to stress again these features are amazing but IMO shouldn’t be built on much in updates as they take a lot to develop and fall on deaf ears to most players.

  • MadRoboticistB
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    You can make a simple machine that will turn raw materials into stairs, slabs, walls, trapdoors, etc. so just have to worry about collecting the raw materials for a build. Or even better you could integrate it with a storage system so it just passively crafts them and you always have some ready to go.

    • case_circleOPB
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      Way less profitable than a stonecutter and harder to set up

      • MadRoboticistB
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        So? It passively crafts for you. You only lose a couple of blocks when crafting stairs and the setup is simple enough that anyone can do it. If you don’t want to use it fine, but don’t act like that isn’t obviously useful.

        • case_circleOPB
          link
          fedilink
          English
          arrow-up
          1
          ·
          1 year ago

          The resources add up over time your the one who needs to stop pretending redstone bullshit affects even 2% of the player base