Are you using a beacon to mine sand? Mining the sand for the TNT is going to be a fraction of the effort it will take to get enough netherite for a beacon.
Are you using a beacon to mine sand? Mining the sand for the TNT is going to be a fraction of the effort it will take to get enough netherite for a beacon.
3 whole minutes?! Also, it’s in the launcher.
I don’t think improvements to minecarts or the rail system should be approached as a method of travel. It’s probably important to consider, but elytra is just always going to be faster and more convenient. I think the minecart system should really be looked at as a way to move items. Especially with the addition of the crafter I think things like interconnected farms/factories/bases with automated ways to move items between them are going to be a lot more desirable. I can imagine freight train like systems if linked carts and long distance travel could be figured out.
This isn’t really relevant to a 1.20 release
So? It passively crafts for you. You only lose a couple of blocks when crafting stairs and the setup is simple enough that anyone can do it. If you don’t want to use it fine, but don’t act like that isn’t obviously useful.
You can make a simple machine that will turn raw materials into stairs, slabs, walls, trapdoors, etc. so just have to worry about collecting the raw materials for a build. Or even better you could integrate it with a storage system so it just passively crafts them and you always have some ready to go.
Really looks great already, but maybe some vegetation/overgrowth towards the bottom would look nice. Also, maybe some additional side towers could be nice to break up the symmetry, but that really just comes down to personal preference.
You absolutely do not need to make farms to make use of the crafter. That’s just a silly thing to say.
If you’re not a redstoner what impact does this even have for you? Removing the delay from the copper bulb actually makes it perform better at it’s designed intent of being a T flip flop. The timing also feels a lot more natural when interacting with it normally. The crafter change doesn’t impact any autocrafting set ups because it wasn’t possible to fill it fast enough to take advantage of 1-tick cooldown anyway.
Tech community trying to spam everywhere to get what they want.
I don’t think so. Removing the delay actually makes its function as a T flip flop, the thing everyone was originally excited about, better. I think being consistent with other redstone components is reasonable, especially if 1 tick redstone isn’t ever really intended to be a feature. Also interacting with it normally as just a copper bulb feels way more natural with the new timing.
No they aren’t. They remove duplicate issues from the list. The one that was posted first earlier today is still up.
I finally got around to looking at the new snapshot and I gotta say I think the hate is a little overblown.
The crafter having the same cool down as the dispenser definitely makes sense. It’s still very fast and it wasn’t really possible to fill the crafter fast enough to keep up with the faster cool down unless you had a single item recipe anyway.
I can see why technical players don’t because obviously they will always say yes to new features regardless of any other considerations. But it’s still a T flip flop and honestly just interacting with it normally as a copper bulb the timing feels way more natural now.
I think water should flow through and it should let items through and just block entities. Also would be cool if it center-aligned the items.
Unless you need a fully automatic setup integrated with a storage system you only need a handful of blocks and minimal redstone to auto craft as much as you want of pretty much anything in the game. It doesn’t need to be any simpler than that. People asking for recipe locking are basically just asking for creative mode. The crafter is meant to decrease some of the grind, not make it effortless to get everything.
Mumbo knows about ender chests. He just doesn’t care. His play style isn’t really one that requires him to have access to all his stuff anywhere on the server.
Put two hoppers feeding into it. One full of cobblestone, one full of sticks.
I don’t think so. My iron farm from 1.18 still seems to be working fine.
Texturing with different blocks adds a lot to a build. You’ve already done that some with the main building, but some normal stone or andesite might help. Also the tower could use it as well. The other thing is some more detailing around the base of your building. The tower for instance could use a wider base.
The hate over the mob vote is pretty silly. Mojang was already doing kind of the same thing internally with their pool of potential mobs and just thought it’d be fun to have the community be part of that process. But instead the community decided to be toxic and ruin it.