Just wanted to point it out real quick.
Here’s what changed for the item:
350hp ( was 400, -50 )
65 ad ( was 60, +5 )
20% increased damage to towers ( removed )
gain bonus resists when alone ( removed )
cannon and super minions gain 15-90 bonus resists ( was 30-180 for melees, 50% cut )
new passive: each 5 autos, do 150% damage, 400% if you attack a tower.
Apart from the fact the new passive is just a worse version than the “flat” 20% dmg increase, not all champions that build Hull are autoattack reliant. Illaoi, for example, is statistically the top3 hullbreaker user, she doesn’t AA.
At the cost of this new passive, we lose isolated resists and 50% cannon’s resists.
My thoughts: Yes, feel free to attack me for being sad at this change, but I am sorry, I can’t be happy about it. The resists were found to be broken only recently, when applied to high mobility champions made them unburstable in 1 cc before they could run away ( hi Yone, Ahri, Leblanc ).
Other than this, hullbreaker had only one more major complaint: The base stats it gave made the item a safe choice even for later teamfights.
Both those issues could have been fixed. The first issue was also a consequence of the second one. Moving 400hp 60ad into the isolated effect ( so you’d lose them when not isolated ) would have fixed the problem better, without depleting the item for its legit users.
But on top of this, what’s the reason behind the resists nerfs on minions? No one ever cried about those and I made sure to read thousands of comments before. The resists are necessary to disallow mages and supports from countering your split by clearing in your face without pvp interaction.
As the item it is now, it is dead. It is no longer worth to build it. And I think I’m very much correct about it given the absurd amount of experience and games I have with it ( several thousands ). Thoughts?
I hope this item stays forever in the bin