https://twitter.com/RiotAugust/status/1727028873974673742
"Today you’ll see some EXPERIMENTAL Vel’Koz changes on PBE.
Goal is to give him better defensive options by making E more reliable when cast at short range."
Changes:
E:
-
Travel time: .55s >>> variable, from .25s - .55s based on distance
-
missile spawns at Vel’koz’s location >>> missile spawns at cast location
-
No longer draws the circle indicator until after the .25s cast time (this will it hard to dodge if you can’t see him or aren’ paying attention)
-
Fixed a bug where the spell would fizzle when V’K flashes or is knocked back at max range
https://old.reddit.com/r/leagueoflegends/comments/1777d19/midlane_velkoz_still_exists_and_he_needs_some/k4sdbh7/
we did it guys