Champions with true damage:

Ahri (Q)

Amumu (passive)

Aurelion Sol (E execute)

Bel’Veth ®

Camille (Q)

Cho’Gath ®

Darius ®

Draven ®

Fiora (passive + R)

Gangplank (passive + R)

Garen ®

Gwen (Q)

Kog’Maw (passive)

K’Sante (passive)

Lillia (Q)

Master Yi (E)

Olaf (E)

Pyke ®

Rek’Sai (E)

Sett (W)

Syndra (W with fully stacked passive + R execute)

Twitch (passive)

Urgot (R execute)

Vayne (Q)

Vel’Koz (passive)

Yone (E)

Zoe (E)

  • ekekekouB
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    1 year ago

    I play Zoe, a lot- so I’mma just say…
    Why?
    The damage is calculated after modifiers, so when Zoe hits you with Q- that’s double the damage it would’ve been if she hit you without using E.
    However, for some odd reason- Riot added a 30% magic resist shred onto it.
    So now, anyone building MR- if hit by Zoe E- practically might as well not build it in the first place- especially if she has Void Staff.
    If this is supposed to be say, be her winning thing- like hitting someone with E should always do big damage… why not make the damage amp be pre-mitigation while the Q itself is post? Then she does more true damage than magic damage and you know that if you get hit by Zoe E, your MR doesn’t matter.

    The 30% shred just… fucks with me mentally for some reason.
    Don’t get me wrong, makes her amazing as a support for a burst mage like Syndra.