His Fallout 4 criticisms:
Feels dated
Local map being garbage
Bad character models
Too many loading screens
Poor NPC AI
Bethesda’s aged engine
UI not being very good
Lack of info and tutorials for crafting (settlements vs ships)
His Fallout 4 criticisms:
Feels dated
Local map being garbage
Bad character models
Too many loading screens
Poor NPC AI
Bethesda’s aged engine
UI not being very good
Lack of info and tutorials for crafting (settlements vs ships)
Those aren’t wrong, and I would generally agree with them.
Actually, I think your thesis actually demonstrates that Starfield is a weaker game due to *not* being able to offer something to the player to “get over” all of those short-comings.
If all of those criticisms of Starfield are true for Fallout4 and even Skyrim, why can’t I bring myself to get back in to Starfield?
As far as loading screens go, Starfield is even more egregious than previous games.
The style of “space game RPG” really exposes and exacerbates the weaknesses of the Creation engine. In Skyrim and FO4, you can be exploring and engaging in activities for several minutes before having to hit a loading screen. But in Starfield, it feels like loading screens every minute. There’s nothing “between” the activity areas (cities, ships, planets), just loading screens. At least previous Bethesda games, you can spend several minutes exploring the overworld, and then hit a loading screen to go in to a cave or city, and spend another several minutes doing stuff.