His Fallout 4 criticisms:
Feels dated
Local map being garbage
Bad character models
Too many loading screens
Poor NPC AI
Bethesda’s aged engine
UI not being very good
Lack of info and tutorials for crafting (settlements vs ships)
And he still gave starfield a 6…
honestly the crafting stuff was my biggest gripe about Starfield… such limited inventory space but like, nothing to do with all the shit you pick up? other RPGs it’s easy to dump your loot into upgrades but it was like I missed some whole early game section on how to actually use resources.
Tod himself said that Bethesda is full of old guards and it’s hard to teach old dogs new tricks.
The game still crashed on my PS5 a few years back. I still liked playing it for the first time, but it is clear Bethesda does not care about quality. Why should they? Their fans buy their games regardless.
AngryJoe hasn’t been angry for a long time anymore, he got old, fat and lazy.
Skyrim was bethesda peak
“I don’t even wanna fucking play it anymore.”
Angry Joe’s half-assed playthrough of The Last of Us, Part II with his constant moaning about perceived man-hatering was pathetic.
Could be cut and paste.
Could be cut and paste.
Todd Howard was on Lex Friedman podcast and that man is so full of himself and his prior work it was crazy. He truly seemed to think they were working on his 74gh Picasso or Shakespeare play. He smells his own farts.
Those aren’t wrong, and I would generally agree with them.
Actually, I think your thesis actually demonstrates that Starfield is a weaker game due to *not* being able to offer something to the player to “get over” all of those short-comings.If all of those criticisms of Starfield are true for Fallout4 and even Skyrim, why can’t I bring myself to get back in to Starfield?
As far as loading screens go, Starfield is even more egregious than previous games.
The style of “space game RPG” really exposes and exacerbates the weaknesses of the Creation engine. In Skyrim and FO4, you can be exploring and engaging in activities for several minutes before having to hit a loading screen. But in Starfield, it feels like loading screens every minute. There’s nothing “between” the activity areas (cities, ships, planets), just loading screens. At least previous Bethesda games, you can spend several minutes exploring the overworld, and then hit a loading screen to go in to a cave or city, and spend another several minutes doing stuff.
While I have my issues with Starfield, I still enjoyed it but I’m not gonna play it again until the Modding takes off.
I bounced off of Starfield fast.
After 2-3 hours I was out. What a disappointment.
I wasn’t even surprised by how broken up the game is… I sniffed it out during their 30 showcase at SGF… and despite knowing how the game was going to be built, I was still very disappointed.
Oh well… my backlog was too long anyway.