Today we're excited to premiere Semi-Ramblomatic from Yahtzee Croshaw, a new video-essay show focused on game design and industry topics! New episodes every ...
You could have optional quests that actually make the game even harder, but with the benefit of a better ‘side ending’ for some quest line.
Or thinking bigger: you only have so much time to save the world, if you spend more time saving more towns then the bad guy keeps powering up and it’s harder to beat him…but that still means you saved more towns. Sort of the reverse of Breath of the Wild.
You could have optional quests that actually make the game even harder, but with the benefit of a better ‘side ending’ for some quest line.
Or thinking bigger: you only have so much time to save the world, if you spend more time saving more towns then the bad guy keeps powering up and it’s harder to beat him…but that still means you saved more towns. Sort of the reverse of Breath of the Wild.