Hi Everyone,

I’ve been doing game development since 1998 and own a small company that made dozens of games since then. Mostly adventure and casual strategy games.

I’m also a big Linux fan, been using various distros since Fedora 3!

A few months ago I finally managed to convince my team to invest time and effort into porting our games to Linux and we have ported 22 so far, with more on the way. Most of them use my trusty old C++ engine, while a few are made in Unity.

The’re all available on Steam, to which I have to give a very big thanks, Steam and Flatpak have finally given Linux gaming a chance to go mainstream. Before flatpak container systems, it was almost impossible to ship proprietary code to Linux. It’s not easy even now but at least it’s possible, and so far, all players report succesfully running our games.

I’ve also made a lot of build automation so when we made updates to our games, builds for all platforms will be shipped at the same time. (Of course most of our bulid machines are Linux based ;)

All of our Linux games are available on Steam. And they have 1/1 parity with features on Windows and Mac, meaning Cloud saves and Achievements work as on other platforms.

My personal favorite among our games is an old school point and click adventure: Kaptain Brawe.

Hope you like some of the games and give them a try.

  • kspesOPB
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    1 year ago

    Devs look at one another and follow. If one dev starts making Linux games and it turns out good, others will follow which will eventually convince others to give it a try.

    Steam Deck and Steam in general did a lot to convince devs to even consider Linux so I think we’re all heading in a good direction

    • zroodaB
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      1 year ago

      I don’t think more studios will be spending time on Linux compat until the tools and engine SDKs allow it do be done cheaply and painlessly. For everything else there’s Proton 🍷