• 1 Post
  • 14 Comments
Joined 1 year ago
cake
Cake day: November 23rd, 2023

help-circle




  • You have a good point, I’ve edited the original post. I’m speaking from a game development perspective. We have to depend on more than just libc and X11 from a given distro.

    btw steam scout runtime was originally based on LD_LIBRARY_PATH but that approach has it’s exceptions and limitations, that’s why containers are a better approach overall.

    And yeah, when you get the hang of it, it’s not that tough, but to be fair, we already ported our engine to many platforms so the engine was already prepared for porting. If you have a DirectX-only game, porting is much more difficult.




  • To be fair, my experience with flatpak is limited to using it and just reading a lot about how it works. I’m not saying steam runtime and flatpak are the same, but as I understand it, they are quite similar internally. So my point is that steam and flatpak/flathub are the main forces driving devs to be willing to give linux porting a chance. Before that, very few devs dared.





  • Actually we’re from Croatia, but we only have German voiceovers for this game. We were too broke to record proper English voices. And I didn’t want to make crappy voiceovers for cheap. I think it was better to have a silent game than an adventure game with crappy voices…

    A year or two after the release of the game, a publisher recorded German voiceovers and to be honest it works quite nicely with english subtitles. Kinda like watching Anime in Japanese but with English subtitles. It’s not everyone’s cup of tea though but I though it’d be good to have the player choose.