Hi Everyone,

I’ve been doing game development since 1998 and own a small company that made dozens of games since then. Mostly adventure and casual strategy games.

I’m also a big Linux fan, been using various distros since Fedora 3!

A few months ago I finally managed to convince my team to invest time and effort into porting our games to Linux and we have ported 22 so far, with more on the way. Most of them use my trusty old C++ engine, while a few are made in Unity.

The’re all available on Steam, to which I have to give a very big thanks, Steam and Flatpak have finally given Linux gaming a chance to go mainstream. Before flatpak container systems, it was almost impossible to ship proprietary code to Linux. It’s not easy even now but at least it’s possible, and so far, all players report succesfully running our games.

I’ve also made a lot of build automation so when we made updates to our games, builds for all platforms will be shipped at the same time. (Of course most of our bulid machines are Linux based ;)

All of our Linux games are available on Steam. And they have 1/1 parity with features on Windows and Mac, meaning Cloud saves and Achievements work as on other platforms.

My personal favorite among our games is an old school point and click adventure: Kaptain Brawe.

Hope you like some of the games and give them a try.

  • zroodaB
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    10 months ago

    Perhaps the reasoning was poorly communicated but you can’t compare the pain of supporting every arcane distro to flatpak.

    • kspesOPB
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      10 months ago

      To be fair, my experience with flatpak is limited to using it and just reading a lot about how it works. I’m not saying steam runtime and flatpak are the same, but as I understand it, they are quite similar internally. So my point is that steam and flatpak/flathub are the main forces driving devs to be willing to give linux porting a chance. Before that, very few devs dared.