Game balancing is a thankless and laborious job requiring balancing infinitely many variables. A simple change can break the game. This idea amuses me endlessly.

Come up with a simple change to a single operator’s loadout or ability that would appear insignificant at a glance, yet break the game.

Your reward is a brief and fleeting rush of dopamine from seeing your upvote count, followed by existential anxiety as you realize how meaningless and arbitrary your life is.

I will start. Please make funnier ideas than me. Consider each suggestion as if it were lone change.

ZOFIA

Gadgets: Hard Breaches added as 3rd option.

BLITZ

Secondary Weapon: Added SMG-11

TACHANKA

ARMOR: 1 (from 3)

SPEED: 3 (from 1)

TACHANKA

Primary Weapon: Added 2x Scope to DP-27

NOKK

Primary Weapon: Added M762 as a secondary option.

AZAMI:

Ability: Kunai barriers now require a hard breach to destroy.

AMARU

Primary Weapon: Added M762 as 3rd option.

RECRUIT (DEFENSE):

Primary Weapon: Added DP-27 as an additional option.

  • AvoidedKoala222B
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    11 months ago

    Doesn’t matter what sights the dp27 has I will always use reflex d