Game balancing is a thankless and laborious job requiring balancing infinitely many variables. A simple change can break the game. This idea amuses me endlessly.
Come up with a simple change to a single operator’s loadout or ability that would appear insignificant at a glance, yet break the game.
Your reward is a brief and fleeting rush of dopamine from seeing your upvote count, followed by existential anxiety as you realize how meaningless and arbitrary your life is.
I will start. Please make funnier ideas than me. Consider each suggestion as if it were lone change.
ZOFIA
Gadgets: Hard Breaches added as 3rd option.
BLITZ
Secondary Weapon: Added SMG-11
TACHANKA
ARMOR: 1 (from 3)
SPEED: 3 (from 1)
TACHANKA
Primary Weapon: Added 2x Scope to DP-27
NOKK
Primary Weapon: Added M762 as a secondary option.
AZAMI:
Ability: Kunai barriers now require a hard breach to destroy.
AMARU
Primary Weapon: Added M762 as 3rd option.
RECRUIT (DEFENSE):
Primary Weapon: Added DP-27 as an additional option.
Ram: Infinite Bu-Gi duration.
Ash: add gonne-6 and frag
Fenfir: activation key is added when one activated dread naught is destroyed or stolen.
Bandit: Car battery can be placed anywhere (proximity based like kaid)
You can’t put grenades (all types) back in your inventory if the pin has already been pulled. You must commit.
Doesn’t matter what sights the dp27 has I will always use reflex d
Rook armor makes revive health 75.